Version 3.72
June 05, 2012
- Added the ability to farm mossy and cracked stone brick. Mossy is formed by letting water drip through regular stone brick. Cracked is formed through doing the same with lava (Thanks to Gilberreke for this idea!).
- Added functionality to the Crucible to destroy all flammable blocks (those that can normally be consumed by fire) as well as an assortment of items that feel like they should probably be incinerated in a vat of molten metal. Note that this can actually be rather useful in say getting rid of bows that are dropping from mobs and otherwise jamming up your Crucibles.
- Changed Spiders to drop spider eyes regardless of whether they are killed by the player. These aren't technically a rare drop, so my previous changes to drop rare regardless of damage source weren't effective on them.
- Changed the way Turntables process updates to hopefully correct some block-duplication bugs that were occurring with blocks attached to their rotated column.
- Fixed problem with the growth rate of baby cows being affected by them being turned into mooshrooms due to standing on mycelium.
- Fixed problem that would allow you to speed through shallow water while wearing Plate Armor by sprinting and jumping.
June 01, 2012
- Added a new aesthetic block type for flint. NOTE TO TEXTURE-PACK ARTISTS: This block is intentionally visually identical to bedrock. This is to provide players with the ability to hide stashes within bedrock in SMP, and also to provide players with a way to achieve uniform flooring at bedrock level. Currently, it has its own texture in the mod's texture file, but once extended block IDs become available, it will use the bedrock texture straight from vanilla to prevent people disabling its use in hiding stuff through a texture pack. As such, I recommend simply copying your bedrock texture for your TP, as any customization you may perform now will be lost later, altering the look of player worlds.
- Changed Mining Charges to NOT convert cobble in item form to gravel. This was a design error on my part that severely devalued sand, gravel, and Mining Charges by allowing essentially infinite conversion from cobble to gravel with a single charge. This change is the main reason for this release.
- Changed Mining Charges so that it will take at least two blasts to destroy any item with one (ores remain indestructible to Mining Charges).
- Changed mobs to drop a single larger Dragon Orb on death instead of a bunch of little ones (they still contain the same total XP out of them). This is to cut down on the number of simultaneous entities in the world and help with performance.
May 31, 2012
- Added a new variety of XP orb that is dropped from mobs and animals when they are slain by something other than the player. These "Dragon Orbs" may not be picked up by the player, and require additional processing to be useful.
- Added the ability to filter Dragon Orbs using a soul sand filter in the Hopper, which will convert them into regular XP orbs. Note that regular XP orbs can also be collected by a Hopper containing a soul sand filter.
- Added the ability to use iron bars as a Hopper filter. These will allow items that can be stacked to pass through, while leaving those that can't behind. As with other filters, blocks can not pass through either.
- Added stoked Stewing Pot recipe to render down bows into string and sticks (2 of each...it's not lossless).
- Added some "interesting" effects to Soulforged Steel Armor that I'll leave it to you to discover. However, I will say that one of these changes involves increased effect to a particular kind of enchantment.
- Changed vanilla animal and monster AI so that they will wander regardless of the range to the player. This effectively fixes Mob traps being disabled with distance (assuming the corresponding chunks aren't unloaded).
- Changed Mining Charges so that they convert cobble stone (in both block and item form) into gravel when they detonate.
- Changed vanilla behavior so that rare drops can spawn from mobs on death regardless of what kills them. In other words, you don't have to kill them yourself to get the rare drops.
- Changed the Tanned Leather Armor, Breeding Harness, Dynamite, and Tuning Fork item textures to have a bit of visual noise so that they look a bit better, and fit in more with other game textures.
- Changed the way the Sterwing Pot & Crucible work internally so that their recipes can have multiple outputs instead of being limited to just producing 1 item type. The bow conversion recipe in this release is an example of what I mean. This will have additional uses in the future, makes for some more interesting crafting functionality, and further serves to differentiate the functionality of these devices from their vanilla crafting counterparts.
- Changed the size of the bounding box on XP orbs so that they'll fit through tight spaces when channeling them with water-flow. They now have the same size collision box as items do.
- Changed (optimized) the vanilla code for XP orbs being drawn towards the player to offset the cost of having more of them in the environment due to other changes in this release.
- Changed (refactored) the way the Pottery code works for when it is spun on the Turntable both to simplify and to provide a standard interface for crafting on the Turntable for the upcoming mod API.
- Changed the sound effect on Hoppers when they are opened and closed.
- Fixed the way the Composite Bow renders in third person so that the player appears to be drawing it.
Version 3.64
May 25, 2012
- Changed the way ice tests for melting in HCB so that it only tests for melting based on environmental conditions (biome, overhead cover, etc) are done on block placement. There was just too much potential damage to old worlds with erroneous biome data.
- Fixed major problem in HCB where pretty much ALL ice would melt with time.
- Fixed problem with the Detector Block not properly resetting its state when pushed by a piston.
Version 3.63
May 23, 2012
- Added Tuning Forks as a new item. These are created on the Anvil using Soulforged Steel. The pitch of a fork may be changed by crafting the fork again. Right-clicking on a regular block with one will play the note associated with that block, just as if a note block were sitting on it. Right-clicking on a note block with one, will set the note block to always play that particular note. For the musically inclined, this makes setting up large numbers of note blocks to play songs MUCH less annoying, and can also just be fun to play around with in striking various surfaces for impromptu jam-sessions :)
- Added ability to pick up ice blocks with the Block Dispenser in preparation for the upcoming change to vanilla where you'll be able to harvest them with silk touch. Note that the final details with regards to how ice will behave in different environments in vanilla MC may not have been settled yet, so please keep in mind that at some point any devices built around ice now may cease to function in a future MC update.
- Added a few more particles to the animal birthing process due to a brilliant player request. Thanks to FlowerChild for this idea and to placenta for being so damn cool!
- Changed ice blocks in Hardcore Buckets mode to not produce water source blocks when harvested or melted, and to melt if they are either not above ground, or in a biome in which they can't naturally form.
- Changed ice blocks to melt instantly when placed in the nether, and to not produce water source blocks when doing so. This basically duplicates some of their placement restrictions in upcoming versions of MC.
- Changed the way wolves produce dung so that they will not do so unless there is open space in the neighboring blocks (entities don't count for this...just blocks). In other words, the block they are attempting to produce dung into has to be empty (or water, or fire...or other replaceable blocks). Short version: wolves don't poop into occupied blocks.
- Changed Dynamite to explode on contact with lava.
- Changed unlit Dynamite so that it converts to an item at the exact position of its entity (minor visual change).
- Changed the way the Block Dispenser places levers, so that if there isn't a valid surface opposite the BD, it will attempt to place the lever on the ground.
- Changed the way water acts when placed with a bucket in HCB mode so that it flows a bit more naturally instead of almost instantly disappearing like it used to.
- Changed (nerfed) Soulforged Steel weapons to reflect the changes that were made to the vanilla ones when enchanting was introduced. They should be much less powerful now.
- Changed the Detector Block and Buddy to act as other solid blocks in terms of relaying redstone signals through them. My apologies for any existing builds that this may break, but I hope you will find the functionality gained through this change will offset that, as you can do some pretty cool stuff with this.
- Changed animal AI so that adult children stop trying to follow their parents, as this was causing problems with particular setups for automated breeding facilities.
- Changed (refactored) the mod's custom code for growing big trees (oak) to bring it up to date with recent changes in the vanilla code-base and to make it simpler to update in the future.
- Changed animals wearing Breeding Harnesses so that they will now damage each other if their collision volumes become imbedded (damn those hooks). This is to prevent exploits with animal breeding facilities where the animals are forced into situations where they exist in the same space.
- Changed (nerfed) the amount of XP dropped by villagers when they are slain, to better fit their new(ish) breeding mechanic.
- Fixed problem where wolves were always producing dung in the same direction, as opposed to it being released relative to the direction their ejector-port is facing, due to a change in the vanilla code.
- Fixed problem with creatures avoiding Vine Traps under certain circumstances. They should be much more reliable now when used in mob-traps.
May 4, 2012
- Changed the way Gear Boxes power up and down so that powering down takes 1 tick (1/20th of a second) less time than powering up. In normal operation, this should make very little difference, but for the dirty bastards that were using exploits to create infinite power-loops, it means that these loops will slowly bleed off power until they are non-functional. However, I've provided an option in the mod config file to disable this setting as testing has revealed that it can break particularly complex existing builds. Please give it a try though and let me know what you think.
- Changed the way moving Anchors update to hopefully prevent associated Platforms in separate chunks from occasionally breaking off during chunk save/load.
- Changed the way Stoked Fire updates to be MUCH more reliable. It should not revert to regular fire now before a fixed time interval elapses. It may take a bit longer to provide a bit of visual variance, but it absolutely won't take less time, which means that Bellows being pumped on the third setting of the Turntable should now be 100% reliable.
- Fixed vanilla bug where scheduled block updates were getting dropped on chunk save/load. This was causing a number of issues like redstone clocks freezing under those circumstances, and Detector Blocks failing to notice rain for extended periods. These kinds of things should be MUCH more reliable now. This may not sound like it, but it's a REALLY big deal.
- Fixed problem with not being able to jump on Platforms when they were moving downwards.
- Fixed problem with items visually jerking about when dropped on moving Platforms.
- Fixed problem with the Block Dispenser placing regular minecarts when attempting to place chest or furnace carts.
- Fixed vanilla bug where pets riding in minecarts would constantly try to teleport to you, causing weird visual glitches.
April 30, 2012
- Added Redneck Fishing. Yeehaaaaa!
- Added the ability to throw unlit Dynamite if you don't have flint & steel in your inventory.
- Added the ability for dispensers (both vanilla and the Block Dispenser) to shoot dynamite.
- Changed the way stoked fire updates so that it more consistently stays stoked for a longer period.
- Changed the way the Cauldron and Crucible react to inventory state changes which should both improve the rate at which the Cauldron changes its visual inventory height, and resolves a problem in BTB where items wouldn't start cooking immediately upon being deposited in these blocks with a pipe.
- Changed the way Bloodwood Saplings self-plant so that only those dropped from leaves will do so. This avoids a base-class modification, prevents a work-around where the player would drop Bloodwood saplings instead of planting them to avoid angering Pig men, and allows Planters containing soul sand to have a regular collision volume to fix problems with water flowing over them.
- Fixed problem with the bottom rows of the Crucible and Stewing Pot not being ejected when they are tipped.
- Fixed problem with not being able to cook anything in a Stewing Pot if it contained Foul Food and Dung.
- Fixed problem with Ropes and Anchors sometimes being destroyed on chunk-load if the associated Platforms were already in motion when the chunk was saved. This may still happen one last time if your setups were saved with older versions of the mod, but should no longer happen with freshly saved chunks. This involved changing a lot of the code for Pulleys & Platforms in order to increase reliability on chunk/save load so it probably resolved a number of related problems as well.
- Fixed problem with still being able to tell rabid wolves to sit after feeding them wolf chops. Many wolves were harmed in the making of this feature...and how I laughed.
- Fixed problems with the Block Dispenser not being able to swallow glass panes, and not being able to place Wicker, Rollers, and Grates.
- Fixed problem with the Block Dispenser ejecting entities (arrows, eggs, etc.) in such a way that they skipped over the first block they would normally travel through.
- Removed ability to make clay blocks out of Nether Sludge. Sorry guys, but I should have thought this one through better. I have bigger plans for this in the future than fit with these conversions recipes, and I'd prefer to get rid of this now than break more people's automated systems down the road.
April 19, 2012
- Added ability to "tip" Stewing Pots and Crucibles by applying mechanical power.
- Added ability for the Bellows to blow nearby lightweight items around.
- Added ability for Villagers to follow you when you hold a diamond.
- Added ability for cows to mutate into mooshrooms if they stand on mycelium for long enough.
- Added ability for mushrooms planted on mycelium to grow into big mushrooms naturally.
- Added recipe to make clay blocks out of 4 nether sludge. The block dispenser can "Clump" the sludge just like clay balls.
- Added new planter made with grass.
- Changed the Detector Block so it now no longer "sees" blocks carried by platforms in motion.
- Changed the particle effect produced by the Bellows so the particles blow in the direction the bellows are facing.
- Changed rope so it can only be climbed by the player.
- Changed Foul Food texture to be more distinct.
- Changed rendering of Platforms and associated blocks while in motion to create a smaller visible transition between moving and non-moving.
- Changed lighting of the windmill so it looks better relative to the environment and doesn't look so dark at night.
- Changed the Stewing Pot visuals to resemble the crucible, cause it looks cooler.
- Changed the way the Mill Stone ejects items, so they always fly outwards from the Mill Stone.
- Fixed problem with Block Dispenser picking up a dry shrub when attempting to pick up tall grass.
April 9, 2012
- Updated to version 1.2.5 of Minecraft.
- Added support for jungle trees into the mod. This includes things like growing them on Planters, and in front of Detector Blocks.
- Added the ability for sideways-facing Siding to transmit Turntable rotation to the block above.
- Added ability to overpower any mechanical device that is hooked up directly to a Wind Mill during a storm. This generally results in breakage of the device, but it also opens up the possibility for other effects as it provides a general interface to do so for the eventual mod API.
- Added code back in for breaking attached Axles when a Gear Box is rotated on a Turntable. I hated what that change in a recent release did to the mechanical system. This applies to other mechanically powered blocks, like the Bellows and Saw, as well.
- Fixed splash-screen texts referencing the "Cauldron" instead of the "Stewing Pot".
- Fixed problem with being able to place lily pads on Planters.
- Fixed problem with Water Wheels & Wind Mills staying in place if the Axle they're attached to is rotated to an alignment that no longer supports them.
- Removed mod code for shift-clicking to the furnace, since that is now done in vanilla MC.
March 25, 2012
- Updated to version 1.2.4 of Minecraft.
- Changed Blood Wood logs to craft into reddish planks (same as jungle trees).
- Changed the Saw to output planks of the appropriate color when cutting logs.
- Removed Mojang's new code for saving and loading the sit state of pets, as it was bugged and caused wolves to stand up when they weren't supposed to on chunk load. I've reverted it back to the way it previously was, in which pets would always be sitting on load to fix this.
- Removed all trace of the juicy stuff I'm working on for the April 10th release, so don't bother looking :)
March 18, 2012
- Added a separate block ID for Soulforged Steel so that it has its own unique (and rather interesting) properties. Old blocks will need to be harvested and placed before they exhibit the new attributes.
- Fixed problem with netherwart constantly popping off of Planters.
- Fixed problem with Lens beams not properly propagating into the space in front of a Detector Block if that space was previously occupied by a block.
- Fixed problem with Lens beams not properly propagating through a series of Lenses spaced 1-apart if that beam was then interrupted by an entity.
- Changed creative mode functionality so that mod blocks from other mods don't automatically appear in the creative inventory, as it was causing a crash with Millenaire when the inventory was accessed.
- Changed the internals of the mod-block facing-code to better integrate with BC's Builders in BTB.
March 13, 2012
- Added 2 extra inventory slots for rope to the Pulley to accommodate the new map height introduced in Minecraft 1.2.
- Added code back into the mod to prevent sitting wolves from standing to attack when their owner was attacked by a monster, or attacked one. This was removed in a previous release due to the AI-rewrite in 1.2.
- Fixed problem with the Crucible not detecting stoked fire under it when it is first placed.
- Fixed problem with not being able to light fires in front of a Detector Block, or in a Lens beam, with flint & steel.
March 11, 2012
- Added the ability to consume Foul Food.
- Added occasional subtle random creak sounds to Axles when powered to provide general ambiance to large mechanical devices.
- Changed Bloodwood Sapling recipe so that it now include a Jungle Sapling, and it is performed in the Cauldron instead of on a Workbench.
- Change Donuts so that they can always be consumed regardless of hunger level. They're junk-food after all.
- Changed tamed Wolves and Cats so that they always recognize the player in SSP as being their owner, regardless of whether it's the same player that originally tamed them.
- Changed pets (Wolves and Cats) so that they teleport behind the player instead of just randomly around when they are following you. This should help prevent them from getting under-foot while you are walking around.
- Changed the sound of the Gear Box powering-up to be a creaking rather than a bang.
- Removed the Ocelot's ability to eat fish laying on the ground as it was causing bugs with untamed Ocelots entering breeding mode and was not an intentional feature. I'll likely do something with this in the future, but for now they can only be fed by hand.
- Fixed problem with the player not having infinite enchanting levels in Creative Mode.
March 08, 2012
- Updated to version 1.2.3 of Minecraft. WARNING: This was a hellish update and it wouldn't surprise me if it introduced bugs. Please make sure to backup your savegames before installing.
- Fixed problem with the Lens using the Slats texture when it projected a beam onto a solid surface.
- Fixed vanilla map-conversion crash-bug that would result from slabs at height level 128 on old maps.
- Removed many of the tweaks the mod made to wolf behavior due to the rewrite of Minecraft's AI system. These will be readded to the mod (if necessary) in the future once the dust settles on the AI code.
March 04, 2012
- Added Nether Sludge and Nether Bricks as new items.
- Added the ability to use the Lens as a light-level detector when used in combination with a Detector Block. Just point a Lens directly at a Detector Block (in a neighboring block), and off you go!
- Added a placeable version of the Slats (see name change of Rollers below) that functions in the same way as iron bars or glass panes.
- Added ability to create Potash out of Blood Wood (1 to 1), and Saw/Soul Dust (16 to 1 ).
- Added the ability to shift-click items into the Anvil crafting-grid. Also added this same functionality to the vanilla workbench, and furnace. This should make mass crafting, particularly of storage-type blocks, much more convenient.
- Added the ability to render Ink Sacks into glue at an 8 to 1 conversion ratio.
- Added the ability to rotate the following blocks on the Turntable (if they have the correct orientations to make this possible): Anchor, Siding, Moulding, Corner.
- Added the ability for the Block Dispenser to spit out items into blocks that are normally "replaceable" (eg. water, lava, snow, etc.). It should now eject items under the same circumstances under which it can place blocks.
- Added a separate texture for the top block of Hemp plants. This is to allow texture-pack creators to create an independent image for the top, but I also made a slight change to the default texture to take advantage of this. Note that this will only work if the tops of the plants are freshly grown; old tops will remain unaffected by this change.
- Added sheep running away when the player attempts to apply Dung to them. They don't like that.
- Changed the name of the "Rollers" to "Slats", and changed the textures representing them to reflect this.
- Changed how the Block Dispenser places redstone repeaters so that they are always facing away from the Block Dispenser. This is useful in employing the BD as a base-3 memory unit.
- Changed (reduced) the volume of the sound that clay and Unfired Pottery make when being rotated on the Turntable. This is to make the sound less overwhelming in large-scale automated setups.
- Changed the Mill Stone Gui to display its contents horizontally instead of vertically. The vertical display was due to an old feature idea that got scrapped long ago, with the horizontal making far more sense for the way it operates.
- Fixed problem with the Block Dispenser not being able to place Blood Wood Saplings on Planters that contain soul sand.
- Fixed problem with water-flow not being able to transport items over Planters (those that don't contain soul sand...such planters will still stop item flow, just like with regular soul sand).
- Fixed problem with Water Wheels and Wind Mills catching fire due to being hit with flaming arrows, and displaying a huge flame sprite as a result.
- Removed the ability to use Foul Food as fertilizer. Too much potential for abuse.
- Removed the ability to push Axles with pistons to prevent exploits involving the creation of infinite mechanical energy loops.
February 12, 2012
Note: This release is NOT compatible with the 2.X versions of Better Then BuildCraft. If you are using that mod, please upgrade to the 3.x branch of BTB. A new release of BTB will be coming out shortly after this release of BTW to handle this incompatibility issue.
- Added magical visual effect to the Soul Urn. Your lives are now complete.
- Added the ability for the output of one Lens to feed directly into the input of another.
- Added the internal FCIBlockClimbable interface for the upcoming mod API to provide add-on mods the ability to designate individual blocks as climbable by the player.
- Added internal functionality for getting and setting mod block facing based on a meta-data value to better interface with the BuildCraft Builder in Better Then BuildCraft.
- Added an internal hook to allow for the adding of multiple variations of the same item type to the creative-mode inventory to support Better Then BuildCraft.
- Fixed problem with Lens not lighting up the area around non-solid blocks when the beam first intersects with them.
- Fixed problem with the end point of a Lens beam being able to activate another Lens, even if the beam wasn't facing directly into the Lens input.
- Fixed problem with the Lens projecting onto a surface if there was an entity right next to that surface.
- Fixed the Hopper recipe to not work with stone Corners.
- Fixed problem with a Lens not registering that a beam feeding into its input was turned off if that beam was interrupted by a block.
February 10, 2012
Note: This release is NOT compatible with the 2.X versions of Better Then BuildCraft. If you are using that mod, please upgrade to the 3.x branch of BTB. A new release of BTB will be coming out shortly after this release of BTW to handle this incompatibility issue.
- Added the Lens as a new block type (finally). I'm not shitting you. I'm not trolling. This is for really real time.
- Added a new variety of the Planter that may be created by placing soul sand in an empty Planter, instead of dirt (no bone meal is required). This allows for the growing of netherwart and Bloodwood trees, but will not allow for maturation of these plants outside of the Nether. Bloodwood saplings can plant themselves on these blocks just like with regular soul-sand.
- Added the ability to power mechanical devices with a Hand Crank sitting on top of them.
- Added internal hooks for the swallowing of BC pipes by the Block Dispenser for use in Better Then BuildCraft.
- Changed the way Wheat grows so that its growth rate will be at maximum if growing in a Planter, regardless of the status of neighboring blocks.
- Changed the Rollers recipe to use 4 Moulding instead of 9, to fit the recent changes to Wicker & Grates.
- Changed the size of the collision volume on a Hopper without a filter, to match that of one with a filter. This resolves a number of issues with items falling through the cracks between blocks in certain setups, and makes Hopper behavior more consistent overall. It should also now be possible to flow items over a Hopper without a filter in the same way as one without.
- Changed the way Urns render so that they appear directly beneath a Hopper if they are placed under one. This makes the whole bottling of souls process look better and makes it a tad more intuitive.
- Changed the Planter with soil recipe to include bone meal in between the dirt and the Planter.
- Changed the Crucible so that overheating combustible ingredients within it will have the same unfortunate consequences as with the Cauldron.
- Changed the way the Detector Block handles the detection of wheat growth internally. This is so that beams from the Lens aren't blocked by the block above fully gown wheat. There should be no noticeable change to how this works with the DB, but I mention it just in case problems crop up. Please let me know if they do.
- Changed the communication layer with Better Then BuildCraft to make future version of the two mods less dependent on each other.
- Fixed problem with Plate Armor not returning enough Soulforged Steel when melted down in the Crucible.
- Removed ability to convert Urns to Soul Urns within the Hopper inventory. Now, the Urn MUST be placed beneath the Hopper in order to do this. This is to avoid confusion with what is essentially duplicate functionality that was causing people to not even realize the process could be automated. It also serves to encourage automation of the simplest portion of the overall process of creating Soul Urns which will hopefully lead to players deciding to undertake other aspects of it as well.
January 27, 2012
- Added the ability to enchant Composite Bows. Note that the infinity enchantment will only provide you with an infinite supply of regular arrows, not Broadheads. It makes for a nice back-up though if you run out of Broadheads. Also, the requirement for an infinity bow to have a single arrow in your inventory to fire appears to be a bug in the MC code, rather than an intentional design-decision, so this requirement doesn't apply to the Composite Bow. In other words, if you run out of Broadhead Arrows with an infity bow, it will always continue to fire regular arrows as a back-up regardless of whether you have regular arrows in your inventory or not.
- Added "magical arrow" render for arrows fired from infinite bows to help distinguish them visually, and make it less confusing as to why the arrows can't be picked up again after firing.
- Added ability for Broadhead arrows to receive the enchantment of the firing bow (again, with the exception of infinity).
- Added ability to pick-up arrow entities (arrows fired from bows) in the Hopper. This applies to arrows regardless of their source (skeletons, dispensers...whatever), but not to the magic arrows described above that are fired from infinity bows.
- Added ability for Saws to harvest vines, just like shears.
- Added ability to cut fences into wood Corners with the Saw since you now tend to accumulate an excess of them while exploring mine-shafts.
- Added internal functionality for placing items with the Block Dispenser, both to act as an interface in the upcoming API, and to allow for placing BuildCraft Pipes in Better then BuildCraft.
- Changed zombie pig-men and magma cube spawning so that they may only spawn on netherrack or netherbrick. This allows the player to create bases in the nether that won't become occasionally infested with pig-men. There's a config file setting to disable these changes if you desire.
- Changed the way the Hopper processes collisions with items internally, which should result in a slight increase to performance. This should have no apparent effect, but let me know if any problems arise.
- Changed the Grate recipe to use 4 sticks instead of 9.
- Changed Gear Boxes so that they may be rotated on the Turntable withou breaking any attached axles (to match functionality of rotating by hand).
- Fixed problem with being able to apply a Breeding Harness to an animal that's already wearing one.
- Fixed problem with sheep regrowing wool while wearing a breeding harness.
- Fixed problem with colored wool not being converted into Glue in the Cauldron.
- Fixed problem with Blood Leaves dropping apples.
- Fixed problem with mechanical power distribution if you manually rotate a Gear Box that is neigboring on an Axle that has a Wind Mill or Water Wheel on it.
- Fixed vanilla bug with requiring the player's inventory to contain arrows when the bow has an infinity enchantment, to match the functionality of the composite bow. See above for details.
January 19, 2012
- Updated the mod to version 1.1.0 of Minecraft
- Changed Hardcore Bucket mode so that lava may no longer be collected in a bucket to avoid exploits involving using it as a fuel. Attempting to do so will result in the player taking damage.
- Changed the Block Dispenser to be able to properly place and retract Blood Leaves.
- Changed shears to be effective vs Blood Leaves.
January 17, 2012
- Added method of synthesizing redstone dust through melting down Concentrated Hellfire & golden nuggets in a Crucible. Gold Bars may also be used if sufficient Concentrated Hellfire is present (requires 9 to 1).
- Added ability to rotate Axles and Gear Boxes by activating (right clicking) them with an empty hand.
- Added high-efficiency fence gate recipe using Moulding and a Siding.
- Added ability to render down saddles in the Stewing Pot for 3 Glue.
- Added ability for villagers to toss the milk.
- Changed the name of the Cauldron to the "Stewing Pot" to avoid confusion with the vanilla Cauldron.
- Changed picks to be effective against the Detector Rail Variants.
- Changed the Crucible recipes so that the creation of Steel always take place before all other activities.
- Changed the Hopper so that Pipes don't suck the Filters out in Better Then BuildCraft.
- Changed the code for animal-breeding partner-selection to further reduce the likelihood that animals will ignore closer breeding partners for ones that are farther away.
- Fixed problem with the Kiln not resetting its cook state when its contents are switched.
- Fixed problem with Cement causing a crash if it spreads below the limits of the world (only applies to user-created maps without a bedrock layer at the bottom).