Staff Mod 0.17.0
What changed since 0.16.2
- Added Gold Block Staff
- Removed Staff cooldowns in creative mode
Check out Staff Mod wiki or Github discussions!
Staff Mod 0.16.2
What changed since 0.16.1
- Fix startup crash on dedicated server
Check out Staff Mod wiki or Github discussions!
Staff Mod 0.16.1
What changed since 0.16.0
- Dual wielding cakes will no longer throw both at the same time if
/gamerule throwableCakes
is set totrue
- Fix thrown cake spawn position when throwing a cake item if
/gamerule throwableCakes
is set totrue
Check out Staff Mod wiki or Github discussions!
Staff Mod 0.16.0
What's new since 0.15.0
- Add cake staff
- Add game rule
throwableCakes
- When enabled, players can throw cakes by right-clicking, and dispensers will shoot cakes instead of dropping them as items
- Add damage types
avm_staff:pranked
andavm_staff:pranked_by_player
- Crown of King Orange can be placed on ground and walls as decoration
- Attacking an entity with a staff while wearing Crown of King Orange will anger nearby Piglins and Piglin Brutes at it
What changed since 0.15.0
- Staffs can now be used in vegetation (the outlines no longer block using the staff)
- Adjust furnace staff
- Extend smelting reach, so items on the ground can be smelted without picking them up
- Adjust lightning rod staff
- It will now spawn lightning bolt when attacking an entity or right-clicking on it
- Adjust campfire staffs
- Flight is also calculated client-side to remove packet spam
- Add 4 or 6 seconds of burning on attack for campfire and soul campfire staffs, respectively
- Rendering-related data components
- Entities fired from staffs now spawn at the crosshair instead of above it
- Remove
avm_staff:staffs
tag
What got fixed since 0.15.0
- Fixed a crash on dedicated server when using a furnace staff
- Anvil in a staff no longer loses its count and components when getting damaged while attacking
- Fixed some sounds, which didn't play on NeoForge
- Campfire staffs no longer set the world and entities on fire during
/tick freeze
Check out Staff Mod wiki or Github discussions!
Staff Mod 0.15.0
⚠️ BIG PHAT DISCLAIMER BEFORE UPDATING ⚠️
Staff (avm_staf:staff
) was renamed to Royal staff (avm_staff:royal_staff
), which means every staff item WILL BE DELETED when upgrading. Please remove any items from the staff before upgrading to avoid losses.
What's new since 0.14.1-beta
- Minecraft 1.20.6
- Add crafting recipe for staff. See wiki
- Add a bunch of items used as crafting recipes: Faint staff rod, Faint royal staff head, Faint royal staff, Royal staff, Royal staff ingredient, Crown of King Orange, Staff infusion smithing template
- Any item tagged
avm_staff:staffs
will be treated as a staff. Rendering is only supported for specially crafted models - Impact TNT entity (
avm_staff:impact_tnt
), which explodes on impact (was a mixin before). Only used by TNT staff - Creative mode tab for Staff Mod items
What changed since 0.14.1-beta
- Update icon
- Rename Staff to Royal staff
- Add rarity to many items
- Rework anvil staff mechanics
- Balance staff items
- +1 reach for staffs (lightning rod +2, anvil didn't change)
- Rework staff renderer, models, and textures
- Decrease potentional incompatibilities by using Neo/Forge/Fabric/Architectury API instead of mixins
What got fixed since 0.14.1-beta
- Staff overflowing from item slots and item frames
- Jittery staff movement in 3rd person when right click is held
- Bell is large once again
- Wool staff can no longer place block inside entity hitboxes
A note about Minecraft 1.20.4-6 & Forge
- Mojang introduced some nice changes in Minecraft 1.20.6 (but unfortunately didn't revert the Copper Bulb nerfs), which are used by my code
- Minecraft 1.20.4 will not receive further Staff Mod updates
- I will update Staff Mod to Minecraft 1.21 soon after my dependencies update (est. 0.16.0-0.18.0)
- Forge will be re-added after my dependencies update their Forge support. Use Fabric or NeoForge in the meanwhile (The developer experience with these are better than Forge)
Check out Staff Mod wiki or Github discussions!
Staff Mod 0.14.1-beta
What's new since 0.14.0-beta
- NeoForge support. Enjoy!
What changed since 0.14.0-beta
- Removed StaffItem.createWithCurrentLoaderFunctionality API
- Developers should create a new Item class instead, and call StaffItemHandler methods from it
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.14.0-beta
What's new since 0.13.1-beta
- Added wither skeleton skull staff
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.13.1-beta
What changed since 0.13.0-beta
- Anvil staff slowness will be applied if swapping from offhand to main hand
- Nerf lightning rod staff
- Added 4 seconds of cooldown after use
- The range will be increased with the first 1.20.5 release
- Nerf snow block, magma block, and TNT staff
- These will only shoot their respective projectile/explosive, if the attack cooldown is fully charged
- Let me know what you think about this change
Check out the Staff Mod wiki, now on a new domain!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions
Staff Mod 0.13.0
What's new since 0.12.0-beta
- Campfire staff
- Soul campfire staff
What changed since 0.12.0-beta
- Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
- Fix a staff model loading issue (not noticeable normally)
Check out the Staff Mod wiki!
If you have suggestions on balancing and upcoming blocks, head over to Github discussions