Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
New effects:
Immortal:
- Hidden effect that will only be applied for short times
- Causes all damage that is not caused by the person affected to become nullified.
- Nullifying damage is cued by the sound of amethyst.
Changes to weapons:
Astral Greathammer ↺
- No longer sweeps
- Reduced damage 9 -> 8
- Reduced cooldown 1 -> 1.6
- Can no longer be enchanted with sweeping edge
- Recipe now includes 1 netherite axe instead of 1 diamond axe and 2 netherite scrap instead of 2 iron
Nailcannon ▲
- Base nails Deal 4x damage(2 per nail) against non player entities
Changes to kosmogliphs:
Overheat ↺
- Sets entities on fire for less time, 10s -> 2.5s
- Fire nails deal 4x damage against non player entities(1 nail damage, 1 burn damage)
Dash & dodge ↺
- No longer lets you dodge or dash while gliding with an elytra
- No longer recharges when gliding with an elytra
- Now grants 5 ticks of Immortal.
Dodge ▲
- Now takes your movement keys(WASD/IJKL or any others) to pick your direction instead of just taking your momentum.
- Now sets your vertical momentum, allowing you to stop when going up or down and giving its boost more range on the ground.
Cannonball & Cannonball Launcher ↺
- Increased cannonball base damage against players 5 -> 10
- No longer rebounds after the first rebound.
- Removed cooldown for cannonball launcher
- Reduced cooldown for cannonball to 2 seconds
- Increased the momentum cannonball bounces back for 5% -> 10%
Thermal ↺
- Now reduces Fire and Ice damage by 70%
- Now prevents fire and freezing from affecting you.
- No longer removes slowness
Flame burst ▲
- Will now add the time to the fire duration, rather then setting. This stacks to a maximum of 20 seconds.
- Reduced time target is set on fire, 10s -> 5s
Freeze ▼
- Will no longer add frozen ticks if the entity will be frozen for more than 27 seconds
- Reduced time target is frozen, 18.5s -> 5s
- If the target has lower than 7 seconds of frozen ticks, they will gain those 7 seconds and then have the additional 5 seconds added on. This is because ice damage is not dealt if a target has less than 7 seconds of frozen ticks.
- Frost bolts do the same.
Frost thorns ▼
- Frost bolts add less frost time 10s -> 5s
- Frost bolts now set 7 seconds of frost if the target has less.
- Frost cap for frost bolts is 27 seconds.
- Now fires 5 bolts every time
Parry ▼
- Successfully parrying now lower the shield and give it a brief cooldown
- Successfully parrying now grants you a 2hp heal, so long as the projectile or strike was not caused by you
- Failing to parry(having nothing be parried during the parry window) will now lower your shield and put it on cooldown for 5 seconds.
- Can now parry nails
- Removed special parry types. All projectiles, with the exception of ender pearls and tridents, will fall into one of 3 categories. Weak, Strong and Very strong, which create explosions that deal 10, 15 and 20 damage respectively. Hitting a cannonball with these will upgrade the explosion. [this is done via tags, so if you have mods with different projectiles then you can use those to add them. All projectiles default to weak]
- All parry explosions are now the same size
Ankle Guard ▲
- Reduces fall and kinetic damage by 25% before limiting them
- Raised minimum hp that fall and kinetic damage can take you to, 1hp -> 25% hp with a minimum of 1hp
- Notes: Due to it now taking a percentage of the players max hp, effects that increase or decrease your max hp will scale with this effect. Be careful when at low max hp.
Changed some weapons having access to kosmogliph
- Mortar has been removed
- Flamethrower has been removed
- Scorch-proof has been removed
- Deep wounds is no longer accessible on the Astral Greathammer
- Axes now have Astral slash
Changes to effects
Conductive
- No longer increases damage dealt against the entity hit with plasma damage if the entity is a player.
- Changed damage type when dealing damage to players so it will no longer pierce i frames.
Reduce ▼
- Against a player, if damage dealt would deal more then 15 damage, it either resets to the original damage, or caps the damage at 15. Whichever is higher.
Changes to other mechanics
- Increased crimson time duration, 3 -> 5
Other balance changes
Depending on the item, and it’s kosmogliphs, the speed penalty for using said item will be slightly different, but overall faster then usual. Here is a list of things and their values(per % of player speed, minecraft default is 20%)
- Shield and riptide trident: 30%
- Deep wounds, potions and foods: 40%
- Bow, crossbow and Tridents: 50%
- Mace: 70%
- Nailcannon: 80%
- Astral slash and parry shields: 100%
- The default is 50% for everything else.
Aesthetical changes:
- “Enraged” beams of light are now given different colours to better help indicate what weaponry your opponent is using.
- “Hard damage” and “Weak hard damage” have been renamed to “Diminished life” and “Weak diminished life” respectively.
- Diminished life, Weak diminished life, and deep wounds have a new icon.
- Crimson time now makes your entire crosshair, including the cooldown indicator, tint red to make it compatible with resource packs.
- Updated lightning chain effect to look better
- Changed a couple death messages
Bugfixes
- Ricochet can no longer bounce off of air
- Endermen can no longer be hit by nails or cannonballs
- Cannonballs will no longer be hit by cannonballs.
- Cannonballs and beams of light have names
- The nail cannon's boost sound effect will now play at the appropriate time instead of late.
- Railguns will no longer be able to hit the same entity multiple times
- Parry will no longer parry projectiles you threw out unless they have existed for at least 0.5 seconds
Enders fixes:
- Fixed issues relating to items moving when they shouldn’t, e.g. moving items in the inventory and items reloading.
- Armour will no longer clink or clank when moving items or clicking on slots in the inventory
- Items will no longer store kosmogliph data when the kosmogliph is changed
- Icons in the cosmic table will no longer flash when a kosmogliph is applied
- Hammer no longer drops xp in creative mode
- Crimson time no longer flashes in third person
- Removed kosmogliphs no longer brick your world
- Trying to put a kosmogliph on an item without a gem will no longer trick you into thinking you’ve put one on
- Alchemist now functions properly in creative mode.
Notes:
If you have a kosmogliph that is removed, it will receive the “Empty” kosmogliph
This is a big balance change update with not much in terms of new content. However, please do trust me when I say there are a lot of plans to go forward. New weapons, new ideas, and new ways to shape combat in your favour.
There are still some problems with astral arsenal, including it being difficult to catch up to a player that is running away. Rectifying this is going to be tricky, but ideas are in the works. If you have any ideas, thoughts, or feelings about this mod, then please do reach out on discord in the #astral-arsenal channel in the Team Voided discord server. You can also get noitified for spoilers, releases, and more from me there.
Enjoy 3.0.0!!!
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3.0.0Loaders
Game versions
1.21–1.21.1Downloads
20Publication date
March 8, 2025 at 9:46 AMPublisher
Astratene
Project leader