Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
ANARCHY adds a faction of vagrant adventurers that might end up at your doorsteps.
There are eleven mobs in this mod. There are five Forsaken Adventurers, and five lesser versions. There is one boss that can be accessed via summoning item obtained from defeating the minibosses.
The Juggernaut is an unstoppable armored warrior that deals hefty damage with melee attacks and mighty slams. Meager weapons deal even less damage to them.
The Mercenary is an opportunist and fights at a range to get the job done. They are not ashamed to fight dirty, and their armor deflects small arms easily.
The Fire Archmage wields a swirling inferno of flame projectiles and can dish out damage in close range as well. Depending on the item they're wielding, their damage can be incredibly high.
The Rogue is swift and elusive, they strike you at your weakest and dodge your strongest attacks. They have a chance to take less damage from all attacks, compounded by another chance to take even less damage from spells.
The Templar smites their enemies with divine strikes. Despite having relatively high armor and damage values, this miniboss is surprisingly very mobile.
The Forsaken Magus is the final boss, and weaves all three elements into devastating area of effect spells and buffs.
The minibosses can be found wandering in the overworld at night, spawning like normal mobs but more rarely.
Stronger versions are present in Ancient Trials, trapped in stone. Right click on them to free them. They will thank you by engaging you in combat.
They can drop Lavos' horn, which summons the Forsaken Magus.
They carry, use, and drop RPG Series items on death - make sure to install these mods for these items to show up in the first place.
DETAILS:
The NPCs now have a infamy system, and will not attack by default. If you attack them and kill them, word will spread about you and they will start attacking you on sight.
If you get them to 0 health, they instead go down and you have the option to spare them, raising relationships with them
Your combination of positive and negative relations with them determines if they are outright hostile to you
If you anger them when they are neutral to you, they will eventually forgive you provided that you dont kill more of them
The NPCs spawn only very rarely on their own randomly on the overworld, and utilize a system similar to pillager patrols, spawning in groups a decent ways from a player with a certain cooldown, once at least 10 days in a world has passed.
Ancient Trials built by Lirika Iriy (@ikkyeb) on Fiverr!
Here's my discord! https://discord.gg/5nTM4qcxEM