What's Changed
- Guidebook updates by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7205
- Fix vibration chamber crashing when fuel (with no left-over item) has been used up by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7211
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.1-alpha...fabric/v15.0.2-alpha
What's Changed
- Fixes #7201 startup crash
- Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
- Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
- Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
New Contributors
- @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
What's Changed
- Fix lighting calculations for guidebook scenes after 1.20 lighting changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7196
- Update Jade and WTHIT to 1.20.1 versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7204
- Restrict QNB singularity slot to working singularities and show a tooltip for invalid ones by @floridaman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
New Contributors
- @floridaman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7184
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.0-alpha...fabric/v15.0.1-alpha
What's Changed
- Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
- Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
- Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
- Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
- Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
- Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
- Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
- Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
- Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
- Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
- Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
- Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
- Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
- Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
- Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
- Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
- Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
- Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
- Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
- Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
- Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
- Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
- Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
- Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
- Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
- Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
- Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
- Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
- Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
- Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
- Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
- Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
- Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
- fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
- Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
- search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
- half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
- Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
- Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
- Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
- Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
- Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
- Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
- Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
- Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
- Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
- Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
- Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
- Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
- Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
- Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
- Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
- Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
- Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
- Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
- Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
- Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
- Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
- Fix #7065: Override
TransformRecipe#isSpecial
by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085 - Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
- Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
- Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
- Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
- Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
- Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
- Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
- Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
- Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
- Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
- Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
- Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
- Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
- Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
- Remove exception control flow to create
IGridConnection
s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144 - Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
- Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
- Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
- Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
- Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
- Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
- Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
- Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
New Contributors
- @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
What's Changed
- Add rear faces of inscriber die by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6948
- Fix #6921: Prevent washing uncolored items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6949
- Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6950
- Fix #6939: focused interface amount button background looks awful by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6951
- Fix #6879: facades don't use the correct biome colors by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6952
- Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6954
- Fix #6931: use world height for spatial anchor overlay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6955
- Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6956
- Update quartz bud and cluster textures by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6938
- Modernize Inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6958
- Fix #6890: allow combining annihilation planes in anvils by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6959
- Fix #6817: Reduce budding quartz harvest decay by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6963
- Add 3D Guidebook Scenes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6908
- Fix #6967: Make channels prioritize dense cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6971
- Fix mixels on dense and smart dense cables by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6972
- Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6973
- Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6975
- Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6979
- Fix #6970: Add tooltip image to creative cells by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6980
- Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6988
- Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6996
- Fix #6968: Make PPs round-robin across their sides by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6997
- Fix IO port redstone button, fixes #6989 by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7000
- Fix #6995: Rework fluid cell type count by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7001
- Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7005
- Make facades always be 1/16th of a block wide by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7006
- Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7007
- Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7010
- Implement Spatial Anchor on Fabric by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7011
- Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7023
- Fix tags going missing when dragging ghost fluids from REI by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- Fix missing pixels on orange dense smart cable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7028
- Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7031
- Use action bar for feedback messages by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7026
- fix #7015 by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7035
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7037
- Fix crankable sides on charger and growth accelerator by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7036
- search for mod names and mod IDs by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7039
- half output of slab to chiseled quartz block by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7038
- Allow AddOns to add their own TestPlots by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7043
- Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7045
- Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7046
- Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7047
- Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7048
- Fix rare texture rendering issues in GUIs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7049
- Fix interfaces and PPs not saving after inv changes by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7050
- Improvements to AE2 commands by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7052
- Fix some cases of loading chunks while unloading them by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7053
- Fix 6th row of crafting cpu screen always being empty by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7060
- Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- Sort crafting status/plan entries in GUIs by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7063
- Fix #6990: Crash when moving controller with SCS by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7067
- Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7069
- Added upgrade card functionality to vibration chamber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7058
- Vibration Chamber Retexture by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7074
- Fix Missing Particle Texture in block/cube by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7076
- Fix applying unbreaking to annihilation planes by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7075
- Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7081
- Add overflow destruction card support to storage buses by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7083
- Allow switching between access points when a wireless terminal menu is open by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7082
- Fix #7054: make Growth Accelerator work on various plants by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7084
- Fix #7065: Override
TransformRecipe#isSpecial
by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7085 - Cleanup convention tag usage by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7087
- Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7095
- Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7101
- Make more stuff growth acceleratable by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7104
- Fix #7105: Make export busses try to give overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7106
- Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7107
- Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7108
- Add a hotkey to open the guide directly for items (like ponder). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7111
- Fix #6992: Give fake players the UUID of the owning player by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7118
- Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7120
- Make /clear behave like Vanilla when used on AE2 blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7121
- Allow crafting jobs to be requested from conversion monitors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7109
- Move linking wireless access terminals to the wireless access point by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7125
- Fix #7116: Remove security system by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7143
- Remove exception control flow to create
IGridConnection
s by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7144 - Make IO Buses use Storage Bus UI by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7137
- Fix #6621: Make it easier to place parts between cables by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7146
- Check stack size before comparing stacks in InternalInventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7149
- Prevent mobs from pathfinding through cables by @Minebrine66 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
- Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7154
- Updated to 1.20 JEI/REI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7189
- Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7192
- Update to 1.20.1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7194
New Contributors
- @jpenilla made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7025
- @soepie7 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7061
- @Minebrine66 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7153
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v14.0.0-alpha...fabric/v15.0.0-alpha
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.2...fabric/v11.7.4
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.3...forge/v11.7.4
What's changed
- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7
- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n
- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n
- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla
- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n
- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n
- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n
- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5
Actually backport a feature that was missed in 11.7.2 for Forge:
- Intern tags of AEItemKeys (https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.0...forge/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.2...forge/v12.9.3
Notable changes
- Fix #6968: Make PPs round-robin across their sides (#6997)
- Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). This fixes a critical dupe bug.
- Intern tags of AEItemKeys (#6885). This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.
Other fixes
- Fix #7002: Halve output of slab to chiseled quartz block
- Fix some cases of loading chunks while unloading them (#7053)
- Fix interfaces and PPs not saving after inv changes (#7050)
- Fix rare texture rendering issues in GUIs (#7049)
- Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)
- Fix #6821: Client/server desync in network tool upgrade slots (#7047)
- Add level key to BE readying crash reports
- Fix #7012: Spatial anchor keeps loading extra chunks (#7046)
- Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)
- Fix #7041: Allow AddOns to add their own TestPlots (#7043)
- Fix #7016: Allow both modNames and modID in the terminal search (#7039)
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)
- Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)
- Add event to find terminal for the "Crafting job completed" toasts (#7031)
- Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)
- Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)
- Make SavedData more resistant to crashes. Fixes #6976
- Fix #6840: Wireless terminals print out of range message multiple times (#7005)
- Fix IO port redstone button, fixes #6989 (#7000)
- Fix #6931: use world height for spatial anchor overlay (#6955)
- Fix #6879: facades don't use the correct biome colors (#6952)
- bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)
- fix #6858: unfair obtaining of quantum singularity (#6863)
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3
What's Changed
- fix useTerminalUseLargeFont location error by @Cjsah in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
New Contributors
- @Cjsah made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6930
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.0...fabric/v11.7.1