Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#349] Fixed create fluid tank integration with multiblocks
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.
Breaking Changes
- This update changes the way how we transfer items. This fixes a lot of bugs but also changes some functions. This can break some scripts you might use. Please refer to the changelog
Added
- Added optional arguments to specify which crafting cpu you want to use - Thanks to Michele Grifa! - ME Bridge
- Added
getTotalItemStorage
,getTotalFluidStorage
,getUsedItemStorage
,getUsedFluidStorage
,getAvailableItemStorage
,getAvailableFluidStorage
- Thanks to Michele Grifa! - ME Bridge - Added
listCells
function - Thanks to Michele Grifa! - ME Bridge - Added methods to import/export fluid from/to the ME System - Thanks to Michele Grifa!
- Added support for shears to the
digBlock
function of automata turtles - [#397] The RS, ME Bridge and the inventory manager are now able to ignore NBT values if none is specified
- Added support for offhand items to the inventory manager, the slot is 36.
Fixed
- [#356] Fixed LuaException if the player detector is moved around in the inventory
- [#398] Fix wrong return types of basin integration
- [#384] Fix long execution times of some redstone integrator functions
- [#393] Check if items can be extracted before inserting, fixes dupe bugs - RS and ME Bridge
- Particles of our blocks
- [#378] Clear canvas if a player switches worlds/servers
- [#393, #361, #371. #407, #406, #408] Fixed several issues with the inventory system. Like ignored NBT values, deleted NBT values, ignored armor, dupe bugs or wrong transmitted items.
Changed
- Updated translations
- Changed chunk controller recipe
Fixed
- [#380] Removed ID from the computer in the village structures
- [#390] Change the way we orient blocks. Fixes some issues with direction related functions. Some blocks may need to be replaced
- [#394] Fixed
getPattern
andgetItem
- RS Bridge - [#391] Return nil if the target block of the block reader isn't a block entity
Added
- Added
isUnderRaid
- Colony Integrator
Fixed
- [#341] Fixed
isThunder
- Environment Detector - [#355] Don't allow negative numbers for the energy detector. Prevents weird behaviors and energy duping
Changed
- The inventory manager now returns a table with a slot key for each item. Prevents zero indexed tables
This version supports Create, AE2, Refined Storage, Minecolonies, Botania and Patchouli
Changed
- Removed
getDimensionProvider
,getDimensionPath
andgetDimensionPaN
but addedgetDimension
which just returns the location of the dimension. As Exampleminecraft:nether
orgalacticraft:moon
- environment detector
Removed
- Disabled the AR Goggles since we want to rewrite the entire system without destroying backwards compatibility in the next 1.19 versions
Added
- [#342] Added
buildingName
,targetLevel
andworkOrderType
togetWorkOrders
- colony integrator - Added
isCraftable
to fluid stacks - me bridge - [#313] The chat box
chat
event now listens for thesay
command - [#317] Added inventory manager nbt support
- [#286] Language updates
Fixed
- [#174] Fixed client crash when quick moving stacks in the inventory manager
- [#308] Fixed NPE for
getOwner
- inventory manager - [#281] Fixed wrong amount of pulled items in the inventory manager
- [#280] Fixed
inCoords
functions - player detector - [#221] Fixed NPE when rs bridge is not connected to a network
- [#321] Fixed that items are voided when importing items into a full me system
- [#319] Fixed
getRequests
- colony integrator - Fixed that work orders do not return a location
- Fixed console spam and not working table values of buildings - colony integrator
Changed
- [#323] Improved return values of
craftItem
- me bridge
Added
- [#314] Added
getItemInOffHand
to the inventory manager - Added create integration
- Added botania integration
Fixed
- Village structures again
- [#315] Improved performance for
isItemCraftable
- RS Bridge - [#304] Fix duplicated entries with
listItems
- RS Bridge - [#270] Added
isCraftable
to fluids and items - RS Bridge