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Supplemental Patches

Supplemental Patches

Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack, with the shaders being patched onto Euphoria Patches.

5,947
30
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Fabric
Forge
NeoForge

Supported environments

Client-side

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Links

Report issues View source Visit wiki

Creators

jedlimlx
jedlimlx Member

Details

Licensed MIT
Published 2 months ago
Updated 3 days ago
DescriptionGalleryChangelogVersions

Supplemental Patches

Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack. The mod by default, comes with a built-in resource pack which supports the following mods either partially or fully:

  • Quark
  • Supplementaries
  • Twigs
  • Dye Depot
  • Galosphere
  • Buzzier Bees
  • Caverns & Chasms
  • Endergetic Expansion
  • Savage & Ravage
  • Upgrade Aquatic
  • Oreganized
  • Doom & Gloom
  • Wetland Whimsy
  • YUNG's Cave Biomes
  • Friends & Foes
  • Enderman Overhaul
  • Farmer's Delight
  • My Nether's Delight
  • Pearfection
  • Trailier Tales
  • Rodspawn
  • Soulful Nether
  • Jaden's Nether Expansion
  • Pigsteel
  • Nears
  • Gipples Galore
  • Frostiful
  • Scorchful
  • Enderscape
  • Biomes O Plenty

These additional shaders are patched into Euphoria Patches, if it is installed. The custom patcher supports the customisation the following features of Euphoria Patches:

  • Settings
  • Block (Opaque & Translucent) Shaders
  • Block Entity Shaders
  • Item Shaders
  • Entity Shaders
  • Particle Shaders
  • Deferred Materials
  • Blocklight Colors (ACL)
  • Tint Colors (ACL)
  • Block Waving

FAQ

Q: Will there be ports to loaders other than (Neo)Forge and Fabric?
A: Probably not.

Q: Will there be backports?
A: Probably not.

Q: Can you support XXX mod?
A: All in due time. Alternatively, you could do it yourself. See the documentation for more details.

Q: I found a bug.
A: Please report it to me first, do not bother the developers of Complementary Shaders / Euphoria Patches.

Q: The shaders I added aren't showing.
A: Try reloading the shaderpack, after ensuring that the resource-pack is loaded.

Q: The built-in shaders aren't working.
A: Similarly, try reloading the shaderpack and ensuring that the built-in resource-pack is loaded.

Q: Does this work with Optifine?
A: No. This only works with Oculus / Iris.

Q: Can I include this my modpack?
A: Yes, go ahead.

Modrinth is open source.

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