Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Supplemental Patches
Supplemental Patches enables users to create custom shaders for modded blocks, entities, items, particles, etc, through a resource-pack. The mod by default, comes with a built-in resource pack which supports the following mods either partially or fully:
- Quark
- Supplementaries
- Twigs
- Dye Depot
- Galosphere
- Buzzier Bees
- Caverns & Chasms
- Endergetic Expansion
- Savage & Ravage
- Upgrade Aquatic
- Oreganized
- Doom & Gloom
- Wetland Whimsy
- YUNG's Cave Biomes
- Friends & Foes
- Enderman Overhaul
- Farmer's Delight
- My Nether's Delight
- Pearfection
- Trailier Tales
- Rodspawn
- Soulful Nether
- Jaden's Nether Expansion
- Pigsteel
- Nears
- Gipples Galore
- Frostiful
- Scorchful
- Enderscape
- Biomes O Plenty
These additional shaders are patched into Euphoria Patches, if it is installed. The custom patcher supports the customisation the following features of Euphoria Patches:
- Settings
- Block (Opaque & Translucent) Shaders
- Block Entity Shaders
- Item Shaders
- Entity Shaders
- Particle Shaders
- Deferred Materials
- Blocklight Colors (ACL)
- Tint Colors (ACL)
- Block Waving
FAQ
Q: Will there be ports to loaders other than (Neo)Forge and Fabric?
A: Probably not.
Q: Will there be backports?
A: Probably not.
Q: Can you support XXX mod?
A: All in due time. Alternatively, you could do it yourself. See the documentation for more details.
Q: I found a bug.
A: Please report it to me first, do not bother the developers of Complementary Shaders / Euphoria Patches.
Q: The shaders I added aren't showing.
A: Try reloading the shaderpack, after ensuring that the resource-pack is loaded.
Q: The built-in shaders aren't working.
A: Similarly, try reloading the shaderpack and ensuring that the built-in resource-pack is loaded.
Q: Does this work with Optifine?
A: No. This only works with Oculus / Iris.
Q: Can I include this my modpack?
A: Yes, go ahead.