- Fixed a bug where phantoms wouldn't generate around caged towers depending on the order of chunk loading
Click here to see changelog for v1.1
- The True Ending ender dragon now has boss music! Click here to download resource pack for it
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- The ender dragon now initiates phase 2 once its at 66% health rather than at 50% health
- A new attack has been added: Triple Dive. During phase 2 When the ender dragon is about to perch, it'll dive down into the end fountain not once but three times!
Smaller changes
- The dragon fireball damage increased from 14 -> 16 damage
- The dragon laser damage increased from 32 -> 34 damage
- Dragon dive damage radius lowered by 2 blocks
- If the dragon is perched when it reaches 10% health (the air invulnerability phase), the Dragon will now force itself into the air: the dragon will remain flying for 30 seconds before perching again
- Removed the switching dimension animation (this will soon be added into vanilla refresh instead)
- The huge dragon laser move now gives about 2 seconds more before it actually starts moving to give players more breathing room
- 0 End crystals left text changed to "All End Crystals destroyed!"
probably some other changes but i forgor
- Ender Dragon attacks have been slightly increased in damage
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
- The Ender Dragon particle trail can now be disabled in settings
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds