Infinity Cave 0.7 for 1.21.4
Developer Note: As always with any update, performance increase. Tons of asset changes. I played a better version of Oracion and compressed it more, so Infinity Cave takes much less space now. Also Pale Garden is a very spooky place wow!
Weapons
- Reworked the Molten Hammer
- When right clicked on a block within a range of 7.5 creates a giant explosion dealing AoE damage to all enemies with a cooldown of 5 seconds.
- Thunder Harpoon
- No longer regains durability when blocking.
- Icicle Crossbow
- Shoots a bit slower, but now does more consistent damage.
Enchantlets/Right-click-ables
- Changed base item to music_disc_5 without component as a base item (old ones will still work).
- Enchantlets now have a custom check for Shields specifically, having a chance for Unbreaking/Durable.
Bugfixes
- Better enchantability for certain custom items such as Molten Hammer when enchanting with an enchantlet.
- Removed unused ticking timers.
- Light Emblem sometimes not working and stops working entirely.
Infinity Cave 0.7
Developer Note: Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
Curse Remover may be dropped from mobs with Ender Eye in offhand
Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
Infinity Cave 0.6
Developer Note: This update introduces a very experimental mob called Rocklops. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.
Rocklops [NEW MOB]
- Health: High
- Speed: Slow
- Attack: Has a strong AoE attack, making it harder to cheese.
- Weakness: Vulnerable to ranged attacks.
- Spawn: Can spawn as any tier.
Notable Additions/Changes
Katana
- A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.
Ender Sword
- A sword that may drop from any mob. Features a right-click ability that teleports the user.
Bonding Sword
- A sword that may drop from any mob. Includes a right-click ability that heals the user.
Heavy Sword
- Less attack speed, high attack damage.
Fiery Sword
- Burn Immunity.
Aqua Axe
- Fast movement in water.
Mob Drops
- Armor: All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
- Weapons: All weapons dropped from mobs are now much more powerful, including wooden ones.
Custom Armor
- Update: All custom armor pieces should be functional again.
- Changes: Updated the Deeprock Chestplate ability.
Chestplate Enchantment: Replenish
- Effect: Has a chance to replenish health when the wearer is hit.
Progression
- Legendary Spawns: Increased spawn rates for Legendary items once progress reaches 5000 and higher.
Bugfixes
- Frozen Robot: No longer drops old enchantlet items.
- Generic Fixes: Tons of unnecessary checks and lines have been removed.
And many other minor changes
Infinity Cave 0.52
Changes
- Added a new music disc, a piano cover I played a while ago. Can be found in any structure.
- Added a new advancement.
- Nerfed Armor Piercer from 10% per level to 5%.
- Made the Advancement tree a little bit more structured.
Bugfixes
- Curse of Gigantism and Diminution are now exclusive to each other.
- Fixed Fire Cloak, Toxic Cloak, Water Cloak and Ice Cloak not working when having other enchantments.
- Moved resources from minecraft namespace to infinity_cave namespace.
- Nerfed certain Uncommon Pillager from one shotting you in full diamond (oops).