- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: https://voxel.hardel.io/fr-fr/tools/enchant
- English: https://voxel.hardel.io/en-us/tools/enchant
Dungeons and taverns v4.5
- Updated the pack to 1.21.2 by fixing what broke during the transition from 1.21.1
- That means this is NOT compatible with 1.21.1 and no i wont do backports still.
- Updated Wells to have sus gravel in them with Desert Well archeaology loot.
- Added Bundle Tent Remnant from the 1.21.2 trailer. has a chest with a bundle :)
- Added Tier 6 to Shrines
- Updated Shrines wall design and replaced the anoying iron doors with copper doors.
- Fixed bugs with enchantments due to 1.21.2
- Gave all trial spawner the new config system. alows us to update them more easy. isnt different from what old worlds have so updating is save. just in the future when we update them that means it will be more easy for us to add new spawner or to change trial spawners configuration without player needing to reset chunks. yay.
- Added Ukrainian Translation
- Added Pale Oak blockset to Bunker Protected so it wont replace parts of the trees
- Added Spitefull Enchantment:
- Bellow 2.5 hearts players are given +2 (+2 per level) attack damage
- If hit by a mob there is a 30% (+15% per level)chance to get Strengh 1 for 1-3 seconds
- Items: Swords, Axes
- Max level: 3
- Found in: Shrines (Rare)
Rebalanced Wither Coating: (+) lasts now 8-10 seconds instead of 4-6 seconds (-) deals only wither 1 effect on afflicted mobs instead of wither 3 [=] Wither coated deals now only 2.5 hearts of total damage instead of 6 but over a longer time
Fixed spelling mistake of trident trial key and trident trial boss key, no more tidents