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Kingdom Keys 2

Kingdom Keys 2

Adds various elements from the Kingdom Hearts games

14.4k
41
Adventure
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1
1.19.2–1.19.4
1.18.2
1.16.3–1.16.5
1.15.2
1.12.x
1.11.2
1.10.2
1.9
1.8.9
1.8
1.7.10
1.7.2
1.6.4
1.6.2
1.5.2

Platforms

Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Wehavecookies56
Wehavecookies56 Owner
Abelatox
Abelatox Developer

Details

Licensed LGPL-3.0-only
Created 3 years ago
Updated last week
DescriptionGalleryChangelogVersions
All versionsKingdom Keys 2.6.3

Kingdom Keys 2.6.3

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Changelog

Added:

  • Green checkmark to keep track of synthesis recipes that have been obtained.
  • Gold text for level 10 weapons in keyblade forge.

Changed:

  • Greyed out synthesis recipes, keyblade forge and shop items that can't be afforded.
  • Made Fire, Blizzard and Thunder slightly cheaper, making Fire viable at lvl 4 (by default).
  • Using Stop on a Bomb heartless will also freeze its explosion counter.

Fixed:

  • Munny and hearts will now update without having to open the menu.
  • Command Menu Text offset being too close to the left by default.
  • Material command not working when specifying a material.
  • Command Menu Magic and Drive back to ??? if none have been learned yet.
  • Command Menu Magic showing orange if the cost was bigger than the max MP (should've been gray)
  • Casttime not being used in the Command Menu.
  • Once a Bomb heartless starts a countdown it won't need a target in order to explode.
  • Valor form (and forms that shouldn't) able to cast magic.
  • Fixed Dark Domination

Files

Kingdom Keys-1.20.1-2.6.3.jar(48.47 MiB) Primary
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Metadata

Release channel

Release

Version number

2.6.3-1.20.1

Loaders

Forge

Game versions

1.20.1

Downloads

62

Publication date

May 20, 2025 at 8:34 PM

Publisher

Wehavecookies56

Wehavecookies56

Owner

Version ID

Modrinth is open source.

fix-window-open@1656e14

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