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EntityJS

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

32.2k
22
Library
Management
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.1
1.19.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

Report issues View source Visit wiki Join Discord server

Creators

Notenoughmail
Notenoughmail Member
Liopyu
Liopyu Member

Details

Licensed GPL-3.0-only
Published last year
Updated yesterday
DescriptionGalleryChangelogVersions
All versionsEntityJS 0.5.6-1.20.1

EntityJS 0.5.6-1.20.1

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Changelog

  • Made facesTrajectory method available to all Non-Living entities instead of just animatable projectiles.
  • Moved facesTrajectory render implementation to the entity's render method from the scaleModelForRender method to be a post-render effect
  • Added newGeoLayer & newGlowingGeoLayer to Non-Living entities instead of just living entities
  • Added EntityJSEvents.createAttributes event to add new attributes to an entity
  • Removed some accidental comments from a few probejs typings
  • Made base non-living entity facesTrajectory field default to false while projectiles default to true
  • Fixed casting error when modifying createCustomentities

Dependencies

dependency-iconKubeJSrequired
dependency-iconGeckolibrequired

Files

entityjs-0.5.6-1.20.1.jar(2.17 MiB) Primary
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Metadata

Release channel

Release

Version number

0.5.6-1.20.1

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

255

Publication date

June 20, 2025 at 6:49 PM

Publisher

Liopyu

Liopyu

Member

Version ID

Modrinth is open source.

fix-window-open@1656e14

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