Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
Release Candidate 5 Changes:
-
Strength no longer overwrites a vanilla registry, still works
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Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler
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Reupload with MidnightLib no longer bundled, fixes initialization crashes which it somehow caused
Changes:
-
Renamed to Combatify
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Added namespace converter to convert items from old versions
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Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value)
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Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub
Config Changes:
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Added a config option for how large an entity must be when targeting
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Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.)
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Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information)
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Removed old item attribute configs
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Replaced Default Attack Speed Offset config with Base Hand Attack Speed
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Modified Attack Speed config
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Added Insta-Attack config
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Added I-Frames for instant attacks
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Removed client-side hit reach check
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Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT)
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Made a config to allow for End Crystals to not force 100% charge when attacking them
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Added a config to allow you to sprint even with no hunger, matching CTS 5
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Added a config to only allow you to block shields when fully charged
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Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
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Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels)
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Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled.
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Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
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Added 1.11 fast healing as a config option
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Buffed default Knife reach to 2.75
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Made a new config that will allow for magic attacks to not produce I-Frames
Fixes:
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Fixed CTS grace period
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Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
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Fixed swing through grass
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Removed Coyote Time
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Fixed rendering issues
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Fixed issue with sword blocking where it always cancels your sprint
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Made Eating Interruption work as intended
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Made enchantments work in commands
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Fixed broken config options
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Client-side changes to make it possible to reach from the correct length
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Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
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Added a client-side mod check (you now need it on both sides to connect)
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Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
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Fixed an oversight where Armor Piercing would work when using a bow in your offhand
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Many internal changes that fix potential bugs
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Removed Block Reach
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Fixed Missed Attack Recovery
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Fixed a client-side issue with attack speed when connecting to a dedicated server
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.20-1.1.8-Forge-RC-5Loaders
Game versions
1.20–1.20.1Downloads
56Publication date
September 26, 2023 at 11:42 PMPublisher
Alexandra-Myers
Owner