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Classic Mechanics

Classic Mechanics

Adds a variety of configurable features from older minecraft versions!

8,184
61
Adventure
Equipment
Game Mechanics

Compatibility

Minecraft: Java Edition

24w33a
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Wilozyx
Wilozyx Member

Details

Licensed CC0-1.0
Published last year
Updated 3 days ago
DescriptionGalleryChangelogVersions
All versionsClassic Mechanics 1.25.0

Classic Mechanics 1.25.0

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Changelog

Changes

-> 1.25.0

-Added new 'Herobrine compatibility mode' module (in 'mechanics' category) - sub-setting of 'herobrine' - Makes the 'herobrine' module more compatible with certain worlds/servers
-Added new 'Projectile interpolation compatibility' module (in 'mechanics' category) - sub-setting of 'old projectile motion' - Fixes the desync/stutter/interpolation issues in projectiles that happens in certain types of servers/modpacks/worlds when the 'old projectile motion' module is enabled
-Re-added the 'old food' module (in 'mechanics' category) and its sub-modules, 'old foods give effects' , 'milk clears effects' & 'no hunger'
-Added new multi-setting option to the 'old villagers' module: 'R1.14' - emulates R1.14 villager trades (this addition is mainly attributed to the new cartographer trades from R1.21.5)
-Optimized the 'old food' module
-Added a, centralized, system for managing inventory/hotbar-wide item modifications, also manages item entity modifications
-The game will now, once again, notify any admin players when it detects that classic mechanics has been updated successfully in the world/server files
-A message will now appear in server/game consoles when classic mechanics is successfully updated by the user 
-Fixed tamed cats always being of the black variant when 'old ocelots' was enabled
-Optimized the 'old ocelots' module
-Fixed compatibility issues between the 'old ocelots' and 'old cat variants' module
-Fixed the 'no elytra usage' module infinitely looping when the player equipped an elytra while in creative and while their inventory is open
-Added a, centralized, system for managing armor item modifications
-Fixed 'old animal spawning' being named 'old animal panic' on the module searching index array
-Changed how uninstalling Classic Mechanics works, data removal is now spread out through 10 ticks instead of it all happening in the same tick
-Moved the 'no morning cat gifts' module from the 'mechanics' category to 'drops'
-Fixed the 'logs drop planks' module appearing twice in pages 14 and 15 of the 'drops' category
-Optimized the 'old villagers' module (note that this module is actually far from how optimal I want it to be, but, Im way too lazy to rehaul it right now so this is gonna be a problem for future me)
-Fixed toggling the 'old protection enchantments' module taking you to a different page
-The 'no experience' module was moved to the 8th page of the 'mechanics' category (previously, was page 18)

Files

classic-mechanics-1.25.0.jar(3.96 MiB) Primary
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Metadata

Release channel

Release

Version number

1.25.0+mod

Loaders

Fabric ForgeNeoForge Quilt

Game versions

1.21.5, 25w14craftmine

Downloads

18

Publication date

May 24, 2025 at 4:45 PM

Publisher

Wilozyx

Wilozyx

Member

Version ID

Modrinth is open source.

fix-window-open@1656e14

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